✦ LOSSLESS PLACE CLONER & WEBGL SHADERS

Lossless Place Cloner & Next-Gen Roblox Shaders.

An ultra-lightweight client framework engineered for technical creators. Extract any Roblox game into native Studio .rbxl in one click, paired with real-time WebGL2 mirror reflections and cinematic bloom.

1-CLICK
Native .rbxl Export
Packages full DataModel hierarchy directly into native Roblox Studio .rbxl project format.
100%
CSG & Mesh Fidelity
Preserves custom MeshParts, collision boxes, SurfaceAppearance and terrain voxels.
< 1.2ms
Shader Frame Budget
Zero-latency Screen-Space Reflection compute passes sustaining fluid 144+ FPS.
0 RISK
Hyperion Isolation
Operates purely within browser Chromium context without process memory injection.
Dual Core Modules

Engineered for Precision & Real-Time Fidelity

Two native modules built without bloat. Instantaneous place extraction and ultra-smooth real-time mirrors.

PRIMARY MODULE // DATAMODEL PLACE CLONER

Copy Game

Extract and clone any active game map directly into standard Roblox Studio .rbxl format in one click. Completely preserves all place hierarchies, CSG geometry meshes, terrain voxels, lighting, and client scripts.

  • 1-Click .rbxl Export: Instantly packages native place files ready for opening directly in Roblox Studio.
  • Full Mesh & Texture Preservation: Unpacks and bakes custom MeshParts, SurfaceAppearance, and terrain chunks without corruption.
  • Isolated Memory Reflection: Operates entirely within the browser sandboxed context without Byfron detection risk.
SECONDARY MODULE // GRAPHICS INJECTION PIPELINE

Shaders

Transform standard plastic surfaces into true real-time mirrors with Screen-Space Reflections (SSR). Features dynamic bloom radiance, depth buffer reconstruction, and cinematic tone-mapping with zero perceptible frame drop.

  • Screen-Space Mirror Reflections (SSR): Photorealistic real-time reflections of characters, skyboxes, and vibrant neon lights.
  • Cinematic PBR & Dynamic Bloom: Half-float HDR buffers with custom exposure grading and radiant glow passes.
  • Sub-1.2ms Frame Overhead: Pure WebGL2 pipeline execution preserving rock-solid 144+ FPS performance.
Frequently Asked Questions

Architecture & Operational Answers

Everything you need to know about place cloning, studio format export, shaders, and sandboxed security.

PRISM Place Cloner dumps the full client DataModel tree: Workspace parts, models, MeshParts with surface UVs, terrain voxels, Lighting and post-processing properties, ReplicatedStorage shared structures, and client-side LocalScripts directly into a native .rbxl project file.
PRISM operates exclusively as an isolated browser extension adhering to standard Chromium sandboxing policies. It does not perform foreign process memory injection, DLL hook injection, or driver-level manipulation, keeping your account completely secure.
The PRISM shader pipeline utilizes hardware-accelerated WebGL2 compute passes with hierarchical downsampling. On GTX 1060 / Apple M1 or equivalent GPUs, frame time overhead remains under 1.2 milliseconds, sustaining fluid 144+ FPS without micro-stutters.
1. Click any Download button to save the ZIP archive.
2. Extract the archive into a dedicated folder.
3. Navigate to chrome://extensions in your browser.
4. Toggle Developer mode in the top-right corner.
5. Click Load unpacked and select the extracted folder.
Package Dispatched
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